Featuring elegantly designed black and white drawings, Echochrome is a unique and captivating puzzle game. Echochrome challenges the player to abide by 5 simple laws of perspective, which govern how the player advances through each stage.
Offering the most gameplay with the least graphics, Echochrome is likened to playing a M.C. Escher drawing. The player controls an infinite canvas, guiding a mannequin figure by carefully controlling the perspective, tilting and turning the level to create a continual pathway for the mannequin to walk safely through the design. Throughout the encounter, the mannequin will be guided by echos, or shadow guides, used as progress points to advance players along the pathway. There is no set pathway for any level in Echochrome. Players will find different and limitless ways to advance through each stage.
For as long as they've existed, videogames have struggled to present a convincing illusion of three-dimensionality. By their very nature, games are played on a two-dimensional surface -- a CRT tube, an LCD panel, a wall -- and the medium's march of technology has largely been driven by the desire to create a more immersive impression of depth despite the flatness of the displays. Occasionally someone will make the effort to change the nature of the displays themselves, whether through goofy "virtual reality" headsets, 3D glasses that disrupted the player's stereo vision in various ways, or mirror tricks a la Virtual Boy and Time Traveler. Ultimately, though, the most success has come through sheer brute force: today's machines are able to push enough polygons to create a perfectly satisfying illusion of 3D.
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