Race at breakneck speeds through the streets of modern-day L.A. recreated in stunning detail
Drive the hottest range of real-world tuners, muscle cars, exotics and superbikes on the streets today. Customize your ride with the best after-market performance parts and custom kits. Illegal street racing with no track, no load times, no rules: Welcome back to the Midnight Club.
KEY FEATURES
- One of Rockstar San Diego's goals with the game is to have players racing as often as possible, and to keep them from sifting through menu screens as much as it can.
- Starting a dynamic race against an opponent is as simple as flashing your lights in his or her general direction, and then racing them to the starting line
- A new concept in Midnight Club: Los Angeles is the use of Reputation Points. You'll earn these just for racing, though the better you place the more you'll earn. Your Reputation Point total will dictate what cars you have at your disposal, which races you can partake in and so on.
- The harder the race you take on, the more you'll earn, so winning one long race may earn you multiple times the Reputation for winning a short sprint, giving you plenty of incentive for taking on the longer and riskier races.
- Instead of having to retreat to your garage to get repaired, a new Quick Fix option will allow you to get your ride integrity back up to 100%, though it won't exactly look pristine.
- This time around, you won't have to race through the city streets only at night. Midnight Club: Los Angeles features a full day/night cycle replete with a dynamic weather system. Shadows and such will move and stretch as the sun sets, and the skyline will turn a nice, other-worldly orange to reflect LA's clean air. Inclement weather like rain will randomly kick in, forcing you to take things a little more carefully.
- To help you navigate the city, two different map options are available.
- New to the series is an in-car view that accurately displays each vehicle's dashboard, steering wheel, instrumentation and more. Your driver's hands are in view, and you'll actually see him shift when necessary